I was totally bummed out to find that all the marketing/launch efforts were overshadowed by the big-title game companies with massive budgets launching on the same exact day! The sales from the first month were seriously disappointing. Please help a solo developer: I took 2.5 months off from my normal work to develop the game as a solo developer, working 18-24 hours/day for pretty much the whole time (much caffeine added) to launch it in time for the holiday season (about a month ago). ITunes Link (Bigbot Smash): (currently at 50% the normal price!) (Game for iPhone 3GS/4/4S, iPod touch 4, and iPads) There's even a sweet, heartwarming love story amidst all the mayhem. Here's my game, Bigbot Smash! It's an action-packed iOS game where you customize and control a massive demolition robot to stomp across cities in 3D, smash buildings with your giant metal fists, squash puny humans, and blast their tanks and planes into tiny smoldering pieces. /r/iOSSetups for iOS wallpapers, setups, and apps./r/AppleSwap if you want to trade devices!.Keep an eye on temporarily free or discounted apps on /r/AppHookup!. Your iPhone broke? Head on over to /r/iphonehelp!.Looking for new Wallpaper? /r/iWallpaper!./r/iOSgaming for all your iOS gaming needs!./r/Siri: That wonderful robot that lives in our phones./r/iOSBeta for the latest on iOS developer and open beta.
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